The amazing team at Mooncolony invited me join them on another amazing project:
The Lost City of Un'Goro cinematic trailer. 
I was responsible for bringing two shots to life; the Lost City reveal after the tunnel and the final battle before the end card. The illustration team provided 8K files separated into neat layers which made it easy to dive right into character rigging and camera setup. 
The first task was to setup the camera and the environment. Using pt_Multiplane I was able to build an easily adjustable multiplane setup and create parallax with the camera movement. 
The second task was character rigging and animation. Fortunately the animation style was a slow-motion A-pose to B-pose which required basic rigs with BAO Bones and Duik.
The final task was secondary animation which included flames, sparks, flags, and goo. Thankfully the team had developed procedural effects to easily drop them in and adjust as required.
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